Field notes / Power-ups

The right tool. The right turn.

Understand Ruler, Compass, Eraser, Teleport and Freeze in Knight Chase, and how to use them to preserve routes or create a trap.

By AZIN Games · Updated 19 October 2026

Start with the position, then choose the tool.

A power-up is useful when it solves a specific problem: a missing escape route, an unreachable rival, or a move you need one more turn to make. Check the current board before spending an ability.

Ruler: think in straight lines.

Ruler gives you a rook-like move for a turn. Look along ranks and files for a useful destination or a direct capture. A distant square is not automatically a safe square—check your next exits after arriving.

Compass: find the diagonal.

Compass lets you make a bishop-like move for a turn. It changes the angles you can use. Check the diagonal paths available in the current position and whether the landing square supports your next move.

Eraser: reopen breathing room.

Eraser clears blocked squares in a 3 × 3 area around you. It can restore routes when the local space is running out. Remember that reopened squares may help your rival as well; count the new options for both knights.

Teleport: leave the tight corner.

Teleport allows a jump to an unblocked square. Use the board’s legal destinations rather than assuming every square is available. Before choosing a landing square, check for an immediate capture and whether there is room to continue.

Freeze: make the extra turn matter.

Freeze skips your opponent’s turn. Think about the sequence of moves it enables: can you reach a safe area, close a key route, or force a capture? An extra turn is most useful when you have a clear follow-up.

Ask three questions.

  1. What immediate problem does this ability solve?
  2. Which routes will be open after the move?
  3. What is the rival’s next available reply?

For the position-reading behind those questions, see the escape routes and trapping guide. The game’s available destinations and level instructions remain the guide to what is legal in your current match.